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Simple acquisition of websites on the list for game distribution.Ads and revenue tracking is usually delegated on an external ad provider, so no work with this.Create a landing page with cool texts + simple SDK to connect in-game call with an external ad system is a matter of no more than 1 week for experienced developer. It’s simple business, no rocket science.Game distribution service from the perspective of gaming website. We need to focus on these 20%.īefore you continue reading, remember: Everyone wants to make money for himself. This applies perfectly in any industry, project, or elementary physical particle - for the whole world. Considering cost-effective distribution, professionals are able to drive their distribution process by Pareto principle - 20% of platforms / websites / invested time generates 80% of revenues. In these cases, increased work and time investment associated with pushing a game to enormous number of places can make sense, however, it's 2019 and most of distribution is digital, in the hands of few centralized services and websites which do maximum of revenues for game developers. This is true only in limited cases, especially in that ones where developers getting sufficient value for every realized acquisition - e.g. Especially novice developers have in mind following equation: the more places their game can be found = more game plays and revenues. Perfect example can be game distribution for browser (web) games. Often, instead of development of any complicated tech solutions, my job is to ask developers for proper questions which help them to realize that the things they consider as “must have” are often nonsense and would take them a huge amount of their dev time without any brought value. My job is to get to listen and then come with a smart and effective solution. I spend hours a day discussing with game developers about their needs, requirements, concerns and problems.